Version 2.0! New features, categories and cards!


Categories: [0] Group, [1] World, [2] Influence, [3] Character, [4] Navigation, [5] Thinking, [6] Combat, [7] Abilities, [8] Items, [9] Goal, [10] Audio & Visuals, [11] Miscellaneous

It's here: version 2.0! There are usability improvements, two new categories, and, of course, lots of new cards. The program's instructions are also available to download (or just look at one of the screenshots).

Have you got good game ideas using the program? Feel free to use the comment section below; I'd love to hear which cards inspired you! 

New features:

  • Viewing all cards of a certain category
  • Viewing information about the program, such as how many cards and what categories there are
  • Instructions
  • You no longer have to set the total card count manually if you change them

New categories:

  • [7] Abilities
  • [10] Audio & Visuals

Added (136):

  • [0] Other players can join and leave anytime
  • [0] Mentor
  • [0] Referee
  • [0] Rising through the ranks
  • [0] Converting enemies to the player's team
  • [0] Unusual form of communication
  • [0] Speaking to a crowd
  • [0] Family
  • [0] Hive mind
  • [0] Secret society
  • [1] Wildlife
  • [1] Long distances
  • [1] Vast emptiness
  • [1] Rolling hills
  • [1] Alien landscape
  • [1] Bleak or hostile landscape
  • [1] Impossible environment
  • [1] Safety indoors, danger outdoors
  • [1] Barriers that only let specific things through
  • [1] Abandoned place/object
  • [2] Founding cities or other settlements
  • [2] Affecting the ecosystem
  • [2] Some rules can be broken, intentionally or not
  • [2] Getting feedback from advisors/citizens/customers
  • [2] Voting on subjects
  • [2] Court of law
  • [2] Player-driven economy
  • [2] Vehicle customization
  • [3] Growing up
  • [3] Religion
  • [3] Personality quirks
  • [3] Diseases and cures
  • [3] Insanity
  • [3] Imprisonment
  • [3] Ragdoll physics
  • [4] Limited mobility/movement points
  • [4] Grabbing onto walls and ceiling
  • [4] Rolling/spinning/orbiting
  • [4] Jumping on falling objects
  • [4] Shortcuts
  • [4] Riding
  • [4] Burrowing through the ground
  • [4] Traffic
  • [4] Smuggling
  • [4] Shipwreck
  • [4] The planet's curvature influences gameplay
  • [5] Making two ends connect
  • [5] Swapping characters’/objects’ positions
  • [5] Making a deal
  • [5] Exchanging health for something
  • [5] Exchanging freedom for something
  • [5] Examining documents or recordings
  • [5] Examining the environment’s details
  • [5] Unexplained items and contraptions
  • [5] Memorization
  • [6] Space combat
  • [6] Martial arts
  • [6] Throwing weapons and picking them up again
  • [6] Assassination
  • [6] Focusing attacks on certain parts of the target
  • [6] Enemies which won't attack unless provoked
  • [7] Abilities with cooldowns
  • [7] Wielding magic
  • [7] Psychic abilities
  • [7] Levitating objects
  • [7] Cloning
  • [7] Necromancy
  • [7] Electricity/lightning
  • [7] Shield/invulnerability
  • [7] Manipulating time
  • [7] Recording and playing back actions
  • [7] Mind control
  • [7] Invisibility
  • [7] Stealth/hiding
  • [7] Regenerating health
  • [7] Healing teammates
  • [7] Reviving fallen teammates
  • [7] Respawning next to a teammate
  • [7] Second wind revival
  • [7] Grabbing onto characters
  • [7] Catching thrown/flying objects
  • [7] Capturing characters/creatures
  • [7] Absorbing everything to oneself
  • [7] Characters/objects can fuse and form a single entity
  • [7] Transfering one's mind into a different body
  • [7] Reincarnating as a different being
  • [7] Haunting
  • [7] Drawing
  • [7] Photography
  • [7] Marking targets
  • [7] Special sight ability
  • [7] Looking at/away from something causes an effect
  • [7] Being affected by staying close to certain things
  • [7] Something happens only if the player moves
  • [7] A character/an object can go through walls
  • [7] Crashing into things
  • [7] Objects bounce off surfaces
  • [7] Fixing objects in place
  • [7] Losing abilities or items is necessary to progress
  • [8] Phone/walkie-talkie
  • [8] Earning or paying salary
  • [8] Maps show special information
  • [8] Inventory as an in-world object
  • [9] Education
  • [9] Strategy game
  • [9] Reaching a point in the world
  • [9] Finding a home or other safe place
  • [9] Keeping balance
  • [9] Special challenges
  • [9] Daily challenges
  • [10] Audio/visual cues for nearby hazards
  • [10] Enemy health is displayed
  • [10] Characters'/objects' paths are visualized
  • [10] Limited vision
  • [10] Limited hearing
  • [10] Narrator
  • [10] Creating sounds or music
  • [11] Mobile game
  • [11] Unusual controls
  • [11] The gameplay relies on the mouse cursor
  • [11] The controls consist of only one or two buttons
  • [11] The core gameplay loop lasts only a minute or less
  • [11] Word game
  • [11] Crime and punishment
  • [11] A made-up language
  • [11] Limited tries/lives
  • [11] Save points
  • [11] The game only ends in the player's failure
  • [11] Configurable gameplay variables
  • [11] Comedy
  • [11] Drama
  • [11] Romance
  • [11] Musical
  • [11] Mystery
  • [11] Thriller
  • [11] Horror

Removed (5):

  • [4] Hitchhiking
  • [3] Unholy enhancements
  • [6] Enemy swarms
  • [8] Looting
  • [11] A character/an object leaves a trail after it

Changed category (43):

  • [0 -> 10] Seeing through another player's eyes
  • [0 -> 11] Turn-based gameplay
  • [3 -> 7] Shield/invulnerability
  • [3 -> 7] Abilities with cooldowns
  • [3 -> 7] Cloning
  • [5 -> 7] Invisibility
  • [5 -> 7] Mind control
  • [5 -> 7] Manipulating time
  • [5 -> 7] Wielding magic
  • [5 -> 7] Special sight ability
  • [5 -> 10] Seeing characters/objects through walls
  • [5 -> 10] Super hearing
  • [6 -> 7] Marking targets
  • [6 -> 7] Regenerating health
  • [6 -> 7] Healing teammates
  • [6 -> 7] Reviving fallen teammates
  • [6 -> 7] Respawning next to a teammate
  • [6 -> 7] Second wind revival
  • [6 -> 8] Taking enemies' equipment
  • [6 -> 11] Enemy grows stronger when it defeats the player
  • [8 -> 7] Photography camera
  • [9 -> 5] Revisiting levels with new tools/powers
  • [9 -> 7] Stealth
  • [9 -> 7] Catching thrown/flying objects
  • [9 -> 8] Finding items
  • [9 -> 10] A guiding arrow/line
  • [9 -> 11] Gambling
  • [11 -> 10] 2D
  • [11 -> 10] 3D
  • [11 -> 10] First-person view
  • [11 -> 10] Third-person view
  • [11 -> 10] Side-scrolling view
  • [11 -> 10] Top-down view
  • [11 -> 10] Isometric view
  • [11 -> 10] Virtual reality
  • [11 -> 10] Augmented reality
  • [11 -> 10] Sounds/voices are important
  • [11 -> 10] Colors are important
  • [11 -> 10] Lighting and shadows
  • [11 -> 10] Minimal or no HUD
  • [11 -> 10] The game camera cannot be freely moved
  • [11 -> 10] Voice acting
  • [11 -> 10] In-game music player for the soundtrack

Changed name (25):

  • [0] Dead players change sides -> Dead players change teams
  • [0] Temporary alliance against a common enemy -> Temporary alliance against a common threat
  • [0] Betraying the player's own team -> Betraying one's own team
  • [0] Pets/familiars -> AI-controlled sidekick/companion/pet
  • [0] Leaving messages for other players -> Leaving messages for others
  • [0] Blending in crowds -> Crowd/horde
  • [1] Toxic gas -> Deadly gas/liquid/radiation
  • [2] Keeping a population happy -> Keeping people happy
  • [3] Multiple controllable characters -> Multiple controllable characters/units
  • [3] Controlling a part of the world -> No controllable characters
  • [3] Divine enhancements ->  Divine/unholy enhancements
  • [4] Vehicles for hire -> Being a passenger in a vehicle
  • [4] Train/handcar -> Rail transport
  • [5] Revisiting levels with new tools/powers -> Revisiting areas/levels with new tools/skills
  • [5] Database -> Database/journal/bestiary
  • [7] Photography camera -> Photography
  • [8] Money is handled like normal stackable items -> Cash as an inventory item
  • [8] Factions use different currencies -> Factions use different gear, currencies or vehicles
  • [9] Stealth -> Stealth/hiding
  • [9] Revisiting levels with new tools/powers -> Revisiting areas/levels with new tools/skills
  • [9] Delivering a Payload -> Delivering cargo/a payload
  • [10] Lighting and shadows -> Light and darkness
  • [10] Super hearing -> Enhanced hearing
  • [11] Naming a character/an object -> Naming a character, place or an object
  • [11] Enemy grows stronger when it defeats the player -> Being defeated makes the threat more difficult

Files

CardArchive.java (v2.0) 41 kB
Jan 06, 2019
Instructions 1 kB
Jan 05, 2019

Get Card Archive: Game Elements

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